Shea

To Live in Fear Pt:2.1

Metagame Information:

We started the session an hour late and 2 players short. Additionally we were operating under a strict kerfew of 8:00 pm.(mst) which left only 2 hours for play time.

Plotline:

The session began where the last one left off, with the players drenched in blood and covered in sand from the arena floor. After receiving a quick scrub down and some quick and dirty medical aid, the players were thrown into the arena cells to rest and eat before being escorted to the slave quarter.

The Slave Quarter is a cross between a refugee camp and the warsaw ghetto… as blood traitors (slaves who have killed in the arena) the party is escorted to the training grounds where they meet Hiro, who is training his squad of slaves to fight in his name.

Hiro is only allowed to host 6 slaves, which means that he will be killing 2 each week. until he’s reached his allotted ammont (he’s starting with 12)

The party volinteered to be the first group to be thrown into the pit… where they fought a Bone Construct. Destroying the beastie in a short 3 round combat.

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To Live in Fear: Pt 1

Metagame Information

We ran the first session with a party full of teiflings. The 4 hour session both covered the background material on the teifling race, and served a a practical demo of the D&D 4e game system.

The Party consists of 4 players (3 of whom were present for this session)
The corresponding Players and Characters are:

  • Paladin Playing Damakos – the Paladin
  • Hermit Playing Trenilka – the Assassin
  • Dragon10 Playing Morak – The Warlock
  • ArtDude Playing Theren – The Rogue (absent)

For those who like to philosophize about party structure you’ll notice that there are 3 strikers, no controller or leader. This is going to lead to fights being over quickly… one way or another.

I didn’t include any pre-recorded voice monologs, but otherwise this was a fairly well prepped session with custom tokens for every monster type, as well as character tokens with attached pdf character sheets, notes on character abilities, and talents.

This should cover the majority of the work load from my perspective, so in future sessions I should be able to limit my photoshopping to a few map tweaks and tokens for that sessions encounters.

Plotline

  • The Party arrived in Hael, the capitol of the Dark Elf territory accompanied with a column of flame, the stench of brimstone, and each of the characters names painted in blood on the rock of the summoning circle.
  • The party was immediately set upon by a group of less then friendly Dark Elves, wearing their traditional oriental attire. 2 combat rounds and a few critical hits later the party settled in for a nice rest on the stones of the summoning circle.
  • They awoke an undisclosed amount of time later to find that they had been stripped naked and embedded with a link of admantite chain. The chain was securely fastened through a link in their vertebrae (just below the base of their tails)
  • The party offered to barter their services in exchange for their freedom, and were washed, reunited with their possessions, and thrust onto the arena floor.
  • The Party bravely slaughtered a group of their fellow teiflings, and was valiantly awarded with the privilege of serving as expendable militia for their captors.
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Dwarves of Shea pt:4

In a desperate attempt to recoup battlefield losses the humans have turned to forbidden magics discovered by the dwarves during the Eldar War’s. The humans have been using ritual magic to convert the critically injured and dieing into Warforged… the perfect soldier.

Appalled by their disregard for the rules of nature the Dwarves have joined forces with their rivals the Dark Elves in an attempt to put an end to the Anathema, and stop the material world from crumbeling away into the land of the dead.

The party has been tasked with recovering one of the ritual scrolls that are used to convert a dieing soldier into one of the creatures known as warforged.

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